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CYRUS14

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Still doesn't explain why ya'll gotta remove invis and revoke pvp w/o consent
Suppose you were fighting with me. Everything good, we stopped because your helmet on 10 dura. You haven't turned off pvp cuz of the cooldown. Some invisible guy comes and smaccs you. Your helmet breaks. Ggs.
 

CYRUS14

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people were muted cuz they forgot they can’t advertise without /ad in chat
And we removed it. And allowed ppl to advertise as long as its not spammy.
 

Snow

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Suppose you were fighting with me. Everything good, we stopped because your helmet on 10 dura. You haven't turned off pvp cuz of the cooldown. Some invisible guy comes and smaccs you. Your helmet breaks. Ggs.
I stop on 60 dura. also swords/axes do only 2 to 1 durabilty damage when hit even with unb 5 so I'd have plenty of time to take armor off or /warp <warp-name>
 

CYRUS14

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I stop on 60 dura. also swords/axes do only 2 to 1 durabilty damage when hit even with unb 5 so I'd have plenty of time to take armor off or /warp <warp-name>
But that's cuz you're experienced. People even forget that they kept their stuff in echest and report them as stolen or lost. Not everyone is as careful as you. Better to avoid that right? 🙂
If you think from a broad perspective, the decision makes sense.
 

Snow

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If they're not careful, seems like a "them" problem isn't it
 

oTAPI

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Suppose you were fighting with me. Everything good, we stopped because your helmet on 10 dura. You haven't turned off pvp cuz of the cooldown. Some invisible guy comes and smaccs you. Your helmet breaks. Ggs.
0 sense. You're pvp'ing with someone and you should be careful about your dura and stuff. if you stop at 10 dura knowing that kinda stuff happens then thats a them problem. at the end pvp arena is like a war arena and you should keep in mind that you can always lose your gears. and another thing, theres more complain about removing invis than peoples helm breaking from people who used invis
 
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Snow

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Your armor and weapons, your responsibility. If it got broken, your fault. deal with it
 

boiblox69

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Hello there, I would just like to offer a few thoughts here and there to clarify a few things. First and foremost, do not get me wrong–you are free to hold opinions on anything about the community, and we won’t take that away from you. I’d just like to reinforce the fact that any decision we make, as Management, is always in the best interests of the community. Some decisions might not look like it on the surface–but we're not here to stall in a time period, we're here to grow and…well, change would be inevitable. I'd like to address some of the points you've made here, which in my humble opinion are misplaced and come from an incomplete perspective.

Vanilla's player base grew a lot more with it being semi-vanilla, and we made it clear that it was Semi-Vanilla from the beginning of Season 2. I often do not address the server as Semi-Vanilla on some occasions because it's understood between the community members and us that it's still labelled as not a purely vanilla experience; but rather a mostly vanilla one. We'll be sure to take note of this moving forward! Semi-Vanilla has always been a niche server in terms of overall player base and player count, as it's a mostly vanilla experience without having many clear end-game goals. Having said that, the changes in the player-base will be something that we can’t avoid.

Classic has always been popular for its community that's been easy to blend into, and its straightforward approach of a versatile gameplay. You can be a big shot with the best AEs, or a simpleton who loves building and enjoys the occasional swinging of a pickaxe and hoe to fund the hobbies they enjoy pursuing on our server. Removing /ah might've looked like a blow to player convenience but we're staying true to our roots as a community-based server and the introduction of a Shopping District has in many ways contributed to the experience. Everyone's views on a balanced economy differ, and speaking as a player who's been there since 2019 I've a good enough understanding of the economy to compare it to a rollercoaster, it's never gonna stay fixed and will always have its highs and lows. I would admit that the CE to AE era was a bold transition, but we needed to make sure that the ideas we impart to the community are fresh.

Another point is that CEs were bad for the server, and the approach to them was fundamentally flawed while also heavily impacting the TPS of the server. We've fixed the glaring issues at the very least, and we still did leave the option to migrate items and tools until very recently so that even the oldest of players can hop on board. Pinata Party actually boosted our community engagement in the long term, something that vote party failed to achieve. Every new addition might not go smoothly–and with all humility, we understand the heaviness of this. Pinata Party has actually come a long way and isn't "degrading the experience" as was implied in your post. We wish that changes are as easy as
the community shares them with us, but this isn’t always the case; because those do not–in any way–boost our community engagement. Blast isn't the same as it used to be, and during my time as a Server Lead, I've given the community an equal shot at grinding. "Rich get richer, poor get poorer" isn't how things work. You earn what you grind for, and it's a fact that OGs who've spent a lot more hours grinding have more cash than the newcomers who are poor. Classic is known for its longevity, and we've managed to achieve that without breaking gameplay as such.

I'll refrain from saying anything nitty-gritty about Bedwars, as it is not my forte and is something I'm not involved in, but I can safely declare that it did not affect Classic's player count, or any other game-mode for that matter. OG staff members quitting is not because of the direction the server is headed in, but rather the truth that everyone has a life outside Minecraft, and those who've left have had their reasons stated in our staff updates channel on our Discord server. A "correct community" doesn't exist, it's the Blockstackers Community we've all been a part of and we've been through this journey through its ups and downs together. We understand your concerns as a player, we really do. At the same time, we'd also like to remind you that anyone who's part of the Management team or the Staff team do not have any ill intentions towards the server. We've only wanted the best for the server, and like everyone else's, our journey with the community has been through both ups and downs. To this date, we remain motivated to strive forward with the community in its best interests, hand in hand. Hope this helps! Feel free to message me if you have any questions! And we thank you for your support for the community!

Sincerely,
boiblox69
Head Admin and Server Lead for Classic and Semi-Vanilla.
 

boiblox69

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I'd also like to address some concerns from the rest of you guys.

1) PvP without consent has always been a rule, as d1v says. You can't just tell people it's a "them" problem as an excuse for you to break protocol and kill without consent. We're not catering to 3-4 players, but the entire community as a whole which includes newcomers and veterans alike.

2) If you're PvPing, you should be careful about your gear, I agree. How much of the player base actually can keep an eye on durability if they're in a hot battle/getting constantly hit by one person or another? With the assumption that you could PvP without consent, it's nothing but the truth that most of the players are not skilled, and I shall reiterate that Classic is not a PvP-focused game mode, it's versatile. Hence, there's a little bit of something for everyone, not everything focused towards a niche group of players.

3) To one of the comments up there saying "I like when they try to nerf rich players getting money by just killing money making method for everyone so not rich people also didn't get any money lmao" - You seemed to complain about rich getting richer, poor getting poorer in your main thread. We didn't "try to nerf rich players" provided a more robust and equal platform for players to grind, be it donor or F2P. Isn't it ironic that you're still complaining regardless of whatever we do? Lol.
 

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I'd also like to address some concerns from the rest of you guys.

1) PvP without consent has always been a rule, as d1v says. You can't just tell people it's a "them" problem as an excuse for you to break protocol and kill without consent. We're not catering to 3-4 players, but the entire community as a whole which includes newcomers and veterans alike.

2) If you're PvPing, you should be careful about your gear, I agree. How much of the player base actually can keep an eye on durability if they're in a hot battle/getting constantly hit by one person or another? With the assumption that you could PvP without consent, it's nothing but the truth that most of the players are not skilled, and I shall reiterate that Classic is not a PvP-focused game mode, it's versatile. Hence, there's a little bit of something for everyone, not everything focused towards a niche group of players.

3) To one of the comments up there saying "I like when they try to nerf rich players getting money by just killing money making method for everyone so not rich people also didn't get any money lmao" - You seemed to complain about rich getting richer, poor getting poorer in your main thread. We didn't "try to nerf rich players" provided a more robust and equal platform for players to grind, be it donor or F2P. Isn't it ironic that you're still complaining regardless of whatever we do? Lol.
we do not want to remove PvP without consent, but we want to remove it from PvP arena because literally the name of it explains that its a place for PvP not to just chill with your 2 durability vulcan helmet. If you cant keep your eye on the durability of your gears then you should not PvP, PvP requires skill and a lot of tracking and keeping eye on durability is one of them. Last thing about PvP arena is did you guys' decision kill it? answer is yes and that should explain.

Now about this part "We didn't "try to nerf rich players" provided a more robust and equal platform for players to grind, be it donor or F2P."
I just wanna ask WHAT? I remember asking staff why did they remove /ah and nerf cocoa and the answer I got was exactly what I meant "new players didn't get chance with those" so how am I wrong for saying that?

this is probably my last reply on this thread. The last thing I wanna say is that I took everything from the average player viewpoint instead of super deep viewpoint which is my bad. now that many staffs replied to this I kind of understood why you guys did it. I still think my points are correct on the main message but I got a lot answers.
 

Snow

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we do not want to remove PvP without consent, but we want to remove it from PvP arena because literally the name of it explains that its a place for PvP not to just chill with your 2 durability vulcan helmet. If you cant keep your eye on the durability of your gears then you should not PvP, PvP requires skill and a lot of tracking and keeping eye on durability is one of them. Last thing about PvP arena is did you guys' decision kill it? answer is yes and that should explain.
^^^^^ this is facts
 

boiblox69

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we do not want to remove PvP without consent, but we want to remove it from PvP arena because literally the name of it explains that its a place for PvP not to just chill with your 2 durability vulcan helmet. If you cant keep your eye on the durability of your gears then you should not PvP, PvP requires skill and a lot of tracking and keeping eye on durability is one of them. Last thing about PvP arena is did you guys' decision kill it? answer is yes and that should explain.

Now about this part "We didn't "try to nerf rich players" provided a more robust and equal platform for players to grind, be it donor or F2P."
I just wanna ask WHAT? I remember asking staff why did they remove /ah and nerf cocoa and the answer I got was exactly what I meant "new players didn't get chance with those" so how am I wrong for saying that?

this is probably my last reply on this thread. The last thing I wanna say is that I took everything from the average player viewpoint instead of super deep viewpoint which is my bad. now that many staffs replied to this I kind of understood why you guys did it. I still think my points are correct on the main message but I got a lot answers.
Removing the rule from PvP arena is more problematic than not to the playerbase and I'll stand by that. I'll reiterate once again that we're not a PvP focused server, but rather a versatile one. Hence, this change is non-negotiable, and is here to stay. You said it yourself, "PvP requires skill and a lot of tracking". We're tryna cater to the playerbase which does NOT have that skill and tracking as well. You're free to think otherwise, but that will neither change our intention nor our commitment to our core values where we're focused on a Classic that's more accessible and convenient to both newcomers and veterans alike from a gameplay standpoint.
 

FlippyDoop

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you will keep saying that things have improved and changed for the good of the community itself but it’s a fact i enjoyed ce times alot more (and so did alot more people)

i thought mc servers were supposed to improve in a way they are more fun
 

Snow

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you will keep saying that things have improved and changed for the good of the community itself but it’s a fact i enjoyed ce times alot more (and so did alot more people)

i thought mc servers were supposed to improve in a way they are more fun
You seem to not be understanding, CE's heavily impacted on the server causing lag and frequent TPS drops especially with Blast. Please note that in order to make servers more fun, lag and tps are the main priorities. In order to make more enjoyment, sacrifices must be made.

So COPE
 

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I honestly believe it is preferable to understand what the staff and developers do and why they do it before raising a fuss in chat or elsewhere. We would never remove something that players loved just for no reason.

It's not only that we chat and say random things about staff members ruining entertainment on their own server, and, more significantly, in public, when there are way many other options to contact staff members privately, rather than drawing attention to the issue.

We didn't take any previous CEs function away when you said CEs were more enjoyable, did we? Did we make any changes that harmed the enjoyment of a previous CE function? Changing the plugin and name doesn't mean we changed everything. Detonate is still Detonate, and every other CE is still CE, but it's now AE. Everything that was changed, replaced or removed was done to improve server performance. That does not only apply for AEs, but for anything else.

I hope you realize what we're trying to get through to you. We're not trying to do anything that doesn't satisfy players, and we'll never try to do so. We do it if it is for the greater benefit, otherwise, we do not. Thank you guys!
 

FlippyDoop

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You seem to not be understanding, CE's heavily impacted on the server causing lag and frequent TPS drops especially with Blast. Please note that in order to make servers more fun, lag and tps are the main priorities. In order to make more enjoyment, sacrifices must be made.

So COPE
taking that into consideration, i’ll still say i enjoyed ce times more.

yes pinata too creates tps drop, still no solution for it.
pinata spams chat.

what’s another ce leaving detonate which heavily impacted server?
 

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The majority of players preferred VP to PinataParty, which I understand, considering how easy and simple it was, however, this is not the case when it comes to cases involving alternative accounts and other key duplicate methods. I'd like to reiterate what I said in my previous message:
...understand what the staff and developers do and why they do it...
 

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what’s another ce leaving detonate which heavily impacted server?
It doesn't have to be strictly a 'heavily impact', there could be other reasons as well, such as bugs that haven't been fixed owing to plugin issues, or the fact that it isn't a good addition to the server economy, among many other reasons.