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oTAPI

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Opinions on Blockstackers and the direction its going. By TAPI (with 2 years of experience)

I'll get straight to the point on how they're killing their own server.



Death of vanilla: So I the first gamemode I played in this server was vanilla season 1 on May 2020. Everything was fine, there wasn't any monopoly of items, staffs cared about it, 30 player count was normal. But after few months they decided to make a new season for vanilla with classic players opinion INSTEAD OF VANILLA PLAYERS OPINION. Check the poll yourself, 70% of people who voted option 2 didn't even play vanilla on that time. With a very not scuffed voting they updated vanilla to "semi-vanilla". It seemed like everything was fine in the early stage, player count was super high even reaching 70 sometimes. But soon later players who voted option 2 aka classic players went back to classic after few weeks. Player count still was kind of high but yet again after few months there was elytra shortage because of many groups of people just get 5x more elytra than they will ever need. They took MONTHS to add shopping district to vanilla... after few months player count was dead, reaching 15 concurrent player was super rare. At this point I kind of quit vanilla and started playing classic because there was no point of playing vanilla. Thats all I know about season 2 because after that time I never touched vanilla season 2 but I'm pretty sure player count didn't went up. Then they released vanilla season 3. This time they didn't even bother to add "semi" to the name luls. A lot of og's returned and for that reason I decided to return too. First opinion, server is a lot laggy like a lot than before. Player count seems fine compared to season 2 but I have to remember that season 3 is still at its semi-early stage but If we compare it to 30 player count and 60% of them being og loyal players on season 1, 10-15 players on season 3 isn't great. So I guess its safe to say that they killed vanilla.



Downfall of classic: Remember how I said I quit vanilla and started playing classic? Yeah heres my opinion on classic. I don't remember the time when I joined but I do remember player count was super high. 60 player count wasn't rare on peak time. Server was great, economy had a balance, server was new player friendly. The first big change they did when I joined was removing /ah. I still don't know why but they did it anyways. People in the community was complaining but as you know from the vanilla thing, this server isn't the most community based server so they didn't listen to the community yet again. It wasn't that big of a deal I guess. After few months they added bedwars and classic player count went down, that isn't bad its good because server is still keeping its players and players got something new to try. Soon later they killed bedwars and classic player count never returned. They buffed and nerfed a lot of things which I don't remember. Anyways they removed AE's and added CE's making all old AE's useless. The time they gave was low since they removed /ah and players just had to sell things manually and no official shops was for use. There was literally no point of removing AE's. It just killed a lot of players motivation (including me who had a shulker full of ae's worth 300k+ each) and probably made a lot of player quit. At that point I felt like I was forced to play rather than playing for fun. Then they did the worst thing they could've done. Adding pinata party and removing vote party I just want to ask WHY? The reason they gave was "a lot of players just afk'ed and got free keys thus making money from being afk". So they added pinata party, making 40+ players stay in 1 chunk doing all kinds of activity and even making the server get 6 tps... they had a lot more options than adding pinata party. They could've done so that when theres 200 votes, some npc at /spawn will spawn there or some npc will spawn close to you standing still and when you hit it or right click it, it will give you a key. This simple design can fix afk money makers. Hell, they could've made it so when you right click on the npc it will spawn some puzzle such as tic tac toe or tp you to a parkour spot and if you complete it you will get a key. Before 3 vote party a day (200 vote each) was normal and 4 vote party a day wasn't that rare too. But when they added Pinata Party, 2 vote party a day was rare (150 vote each). YET AGAIN they refused to listen to the community. Did I forget that people who got Blast AE/CE was making millions while others were making a fraction of what blast miners made. "Rich get richer, poor get poorer" was the economy
state. After few months I quit classic and never returned and I'm not planning to return anytime soon. Its not dead at all but I guess its safe to say that its a lot worse than before.




Death of Bedwars: Bedwars was a great gamemode. Im pretty sure it was the gamemode that had the most concurrent players, sometimes reaching 100 players. At first it was gold, it had 1.9+ PvP Mechanic so it made their Bedwars unique from others. Some things needed nerf such as kb stick and that was it. They did nerf it and it was even better! Then they made a poll about what PvP Mechanic they should keep and people voted 1.8.9 and they changed PvP Mechanic to 1.8.9 BUT WHY? Everything was going fine with 1.16 pvp and there was no reason to do it. The saddest part is it wasn't even 1.8.9 PvP it was just 1.16 PvP But they removed attack cooldown... The PvP was so scuffed, people could kill a player in less than 2 seconds with 10+ CPS which is just unbelievable. Then they added the actual 1.8.9 PvP but it was still scuffed with kb and stuff. But not as scuffed as before and it was fine. Player count was high for few weeks/month but then player count went down and they removed Bedwars.


Overall opinion: as you saw, all of the gamemodes that died/went downhill was because of not listening to the community and thinking that if they add some new things to the already existing good things then players can enjoy it more thus more players joining which never worked out. This server had 160 concurrent players on average and now its barely reaching 100 concurrent players a day on peak times. If they don't listen to the correct community then the server will have to shut down because of low player count. My guess is if they keep doing what they're doing, the server will die before 2023 October. You can even see all og staffs quitting.

This is my first time writing a thread so yeah I'm not that experienced doing these.

If you're thinking why I'm doing this and how I have this much time to type these then the answer is that I need to afk in my farm for a while so why not do something for the community in that time. Its me TAPI and hope you have an amazing day!
 
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FlippyDoop

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Some staff moderation rules are very bad

i enjoyed bs more in ce’s time
 

Snow

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I don't really know what the vanilla rant is all about because I usually either can't/ dont want to play vanilla so imma skip to classic.
When I joined Classic, I really enjoyed the server in it's current state with /ah, pvp w/o consent was prohibited, ce's, /duel and so much more.
During this period of time, classic was at it's peak. Reaching over 70 players daily and almost too perfect tps. Sure half the people we're just afking for keys but other than that, it was a golden time of the Blockstackers community, and then this was the start of the downfall (that i know of)

The Removal of /ah
/ah was great for buying and selling things without hassle. You simply type a command with the item you're going to sell and wait for someone to buy it, it was a simple process. The only reason it was removed because, it was too easy. People can get money without any effort
and thus broke the economy, making the rich even richer. When people found out that this was removed, I know for a fact a lot of players (including me) had ranted about this. It was just so sudden and I don't even remember if they did an announcement for this. Even if they did, a lot of players were annoyed about it. Then came /warp SD, a shopping district where you can buy items from certain shops owned by other players with built-in rent and taxes. At the time, I simply didn't care for this but a lot of people complained about it.
" Why add /warp SD if there was /ah it was so much better"
" bruh why'd yall remove /ah"

/ah was removed to balance the economy. A lot of players were just getting rich because of /ah (mostly titans+ due to gear and tools, no offense) by simply typing a command. /warp SD is just like /ah but you have to warp to it and look for the shop with the items that you want.
Even if someone does get rich from /ah, it'll be balanced for the community due to rent.
(meaning if someone rents a shop for a couple months but no one is currently purchasing from then, haha money go 📉📉)

PvP Arena Tweaks and Changes
PvP arena, a place we all love and due to some reasons, hate. When I joined mid-2020, holy christ bro pvp arena was always filled with either 1/4 or half the players online (exempting afk people). I mostly think the reason for this was CE's, back then ce's arent like the ae's we have now. Everyone was actually killable with the right ce's or just pure skill honestly, no matter how many ce's they have on. Unlike now, the ae's
have grown too powerful. The deal with pvp is to see who will drop first (die, in simplier terms). Nowadays due to some ae combinations (the most popular one being nursery-ward-fat-valor-(varies)obs shield), people literally cannot die (well.. almost). Most of the time, pvp fights are just a durability battle seeing whoever lasts longer. I think just ruins the pvp fraction of the server and it would be great if the ae's could be more balanced without having a 80% proc rate chance (ward&fat)
More reasons why I don't like the pvp meta nowadays because everyone, when low on health or getting targeted riptides away.
Now this may not seem like an issue but it's really annoying for a lot of players, I'm guessing my opinion alone wont do anything but I'm just saying my head. Another thing I incredibly dislike is the fact that one of the staff members decided it was a great idea to remove invisibility in the arena! Great job, very cool. Whoever did that must get a raise in the degenerate department. (jk ily dont ban me) Sarcasm aside, this really is a bad change to pvp, we can't "troll" or go to pvp without getting recognized anymore. Rip anonymous identities of sIavo gang.
Lastly, pvp without consent is now prohibited. WHY, WHY, WHY

This simple reason alone is the reason why pvp player count went from 20 daily players, to 5 daily players.
Pvp died because of this tweak and imo it just sucks

Duels will be brought back soon though that's pretty neat, just waiting for the plugin to update.

Lastly, Bedwars.
Although I dont really give a damn about bedwars anymore since it was very, very so skill based and not cps based for real, no cap.
The 1.16 bedwars combat version was the best, other than the fact fireballs used to instant kill anyone on sight. It was what, as TAPI has said earlier, what made it very unique from the other servers. 1.8.9 is good too but at least if you're going to convert it in that version, do it right.
Not just remove attack indicator (please dont be offended bedwars devs).

I'm tired now. Feel free to roast my opinions
 
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oTAPI

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cracks knuckles

I don't really know what the vanilla rant is all about because I usually either can't/ dont want to play vanilla so imma skip to classic.
When I joined Classic, I really enjoyed the server in it's current state with /ah, pvp w/o consent was prohibited, ce's, /duel and so much more.
During this period of time, classic was at it's peak. Reaching over 70 players daily and almost too perfect tps. Sure half the people we're just afking for keys but other than that, it was a golden time of the Blockstackers community, and then this was the start of the downfall (that i know of)

The Removal of /ah
/ah was great for buying and selling things without hassle. You simply type a command with the item you're going to sell and wait for someone to buy it, it was a simple process. The only reason it was removed because, it was too easy. People can get money without any effort
and thus broke the economy, making the rich even richer. When people found out that this was removed, I know for a fact a lot of players (including me) had ranted about this. It was just so sudden and I don't even remember if they did an announcement for this. Even if they did, a lot of players were annoyed about it. Then came /warp SD, a shopping district where you can buy items from certain shops owned by other players with built-in rent and taxes. At the time, I simply didn't care for this but a lot of people complained about it.
" Why add /warp SD if there was /ah it was so much better"
" bruh why'd yall remove /ah"

/ah was removed to balance the economy. A lot of players were just getting rich because of /ah (mostly titans+ due to gear and tools, no offense) by simply typing a command. /warp SD is just like /ah but you have to warp to it and look for the shop with the items that you want.
Even if someone does get rich from /ah, it'll be balanced for the community due to rent.
(meaning if someone rents a shop for a couple months but no one is currently purchasing from then, haha money go 📉📉)

PvP Arena Tweaks and Changes
PvP arena, a place we all love and due to some reasons, hate. When I joined mid-2020, holy christ bro pvp arena was always filled with either 1/4 or half the players online (exempting afk people). I mostly think the reason for this was CE's, back then ce's arent like the ae's we have now. Everyone was actually killable with the right ce's or just pure skill honestly, no matter how many ce's they have on. Unlike now, the ae's
have grown too powerful. The deal with pvp is to see who will drop first (die, in simplier terms). Nowadays due to some ae combinations (the most popular one being nursery-ward-fat-valor-(varies)obs shield), people literally cannot die (well.. almost). Most of the time, pvp fights are just a durability battle seeing whoever lasts longer. I think just ruins the pvp fraction of the server and it would be great if the ae's could be more balanced without having a 80% proc rate chance (ward&fat)
More reasons why I don't like the pvp meta nowadays because everyone, when low on health or getting targeted riptides away.
Now this may not seem like an issue but it's really annoying for a lot of players, I'm guessing my opinion alone wont do anything but I'm just saying my head. Another thing I incredibly dislike is the fact that one of the staff members decided it was a great idea to remove invisibility in the arena! Great job, very cool. Whoever did that must get a raise in the degenerate department. (jk ily dont ban me) Sarcasm aside, this really is a bad change to pvp, we can't "troll" or go to pvp without getting recognized anymore. Rip anonymous identities of sIavo gang.
Lastly, pvp without consent is now prohibited. WHY, WHY, WHY

This simple reason alone is the reason why pvp player count went from 20 daily players, to 5 daily players.
Pvp died because of this tweak and imo it just sucks

Duels will be brought back soon though that's pretty neat, just waiting for the plugin to update.

Lastly, Bedwars.
Although I dont really give a damn about bedwars anymore since it was very, very so skill based and not cps based for real, no cap.
The 1.16 bedwars combat version was the best, other than the fact fireballs used to instant kill anyone on sight. It was what, as TAPI has said earlier, what made it very unique from the other servers. 1.8.9 is good too but at least if you're going to convert it in that version, do it right.
Not just remove attack indicator (please dont be offended bedwars devs).

I'm tired now. Feel free to roast my opinions
I 100% agree. I like when they try to nerf rich players getting money by just killing money making method for everyone so not rich people also didn't get any money lmao. And before I remember I could have a fun fights in pvp arena with those who used titan armor with good enough ce's. now I just tried to go to pvp arena few days ago and holy... AE's is just busted. they take 0.2 hearts of damage per hit on average while i used to do 2 damage (1 heart) on average before
 

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Fall of skyblock.
At the time I joined skyblock got good amount of players but later it gone down. The End of skyblock season 1
Skyblock season 2.

Team decided to bring skyblock season 2 at the first it got many players and after few months it gone down As I remember tetsuu and other staff worked hard on it now it gone too
The end of skyblock season 3
Skyblock season 3
After skyblock season 2 beary made announcement of update of skyblock to season 3 which was most fun season because it was mix of season 1 and 2 it aslo got many players at start of server later it got down too after beary left skyblock was lonely only some used play it. Beary and other staff are working on bugs and other stuff.
The end of whole skyblock server.
At last team decided to remove skyblock bedwars and practice.
:(
I still miss the old good days! Those were good and best memories I had in this server. Now sadly can't play due to studies
This was my small opinion xd it took 30mins to write ;v bye cya peps stay safe enjoy~ bye
 

d1v1necomedy

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These are all valid opinions and points you make on your perspective as a player.

I joined and became active around August 2020 on Classic. You have to understand Blockstackers is my first ever Minecraft server and will always be. I had no clue about anything and just ran around aimlessly to breathe out the COVID anxiety.


In general the playerbase of Blockstackers declined for numerous reasons but its mainly attributed to the following:
1. Majority were students who also had lockdown and online classes to which they have returned/ given more focus to.
2.Loss of interest in Minecraft/Giving other games more focus. You can't help it really, people grow out of certain things.
3.They're working now or giving more focus to bigger in real life actions/concerns.

And in all honesty, you can't do anything about it.

Post 1
 

Snow

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These are all valid opinions and points you make on your perspective as a player.

I joined and became active around August 2020 on Classic. You have to understand Blockstackers is my first ever Minecraft server and will always be. I had no clue about anything and just ran around aimlessly to breathe out the COVID anxiety.


In general the playerbase of Blockstackers declined for numerous reasons but its mainly attributed to the following:
1. Majority were students who also had lockdown and online classes to which they have returned/ given more focus to.
2.Loss of interest in Minecraft/Giving other games more focus. You can't help it really, people grow out of certain things.
3.They're working now or giving more focus to bigger in real life actions/concerns.

And in all honesty, you can't do anything about it.

Post 1
Still doesn't explain why ya'll gotta remove invis and revoke pvp w/o consent
 

d1v1necomedy

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But hear me out on the server related things.

These are things that have been verified from Staff old and new and ex-staff as well.

The thing with Minecraft and all its forms/variations is that there will be an end-game/goal. These goals or objectives depend on the player and what they want to do. When a player decides that they have achieved everything they want to - be it Max CE/AE armor and gear, Jobs Levels, In-game balance, ranks, donor ranks, friends, etc. then that's their goal and they've done it.

Vanilla/Semi-Vanilla had resets as:
1. A reset is always inviting to people as it means you can remake goals and achievements, experience the 'starting point' once again, and personally gives new players a chance to add to the pool of skills, talent, and the community.
2. Vanilla easily reaches endgame compared to Classic, Towny, and back then Skyblock. The reality is there is only so much you can do in a Multiplayer world if it doesn't have additional mods/plugins or in this case,if there are server limits/restrictions (which are needed cause the playerbase do be wilding)
3.The limitation of it being lifestyle enriching mods/plugins makes players try out other servers/gamemodes and prefer to play there instead.

Classic
As a Classic player, I already know how frustrating a lot of things are.

The change from Custom Enchants (CE) to Advanced Enchantments (AE) was a necessity.
1. AE is more stable and constantly updates/ gives patches and fixes.
2. CE was a major contributor to lag/TPS (looking at you Blast III)
3. CE had limits that AE doesn't.
4. AE gives more variety for editing and making better - nerfs and buffs and giving more options for gameplay improvement that the mods and plugins the server utilizes has.

The removal of Auction House
I've witnessed these firsthand, a lot of players abused the Auction House.

1. People used the Auction House to scam players. (Who would ever lie on the internet, right?)
2. The Auction House contributes to lag and unnecessary overload in the backend.
3. The /warp SD and people buying from each other allows players to engage more with each other.

The switch from Vote Party to a Llama Party

1. There were a lot of key farming alt accounts. I can say this, with confidence and stride - its a rare occurrence to key farm now.
2. This also adds to the community engagement factor as this is the rare time majority of players actually do choose to be in the same place. (by force and their own volition, hit the llama for they key, kids!)
3. Most people can't AFK now overnight for a key. Yes, there were people that AFK'd majority of the day just for the vote party and didn't even vote. What a waste, really.

Overall, Classic is far from dead - you can see it in yourself, there are multiple on going changes in order to achieve better gameplay.

The removal of Bedwars and Practive PVP
PVP related game modes are always a headache.

1. The need for constant staff supervision and the number of reports for actual hacking/hackusations was overwhelming despite having an active staff roster.
2. The game modes weren't the primary goal/ focus of most staff so there wasn't much manpower to handle those servers.
3. If anything, these were trial and errors that may or may not return.

Skyblock

1. There is a lack of staff and manpower in order to handle the server.
 

d1v1necomedy

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Still doesn't explain why ya'll gotta remove invis and revoke pvp w/o consent
1. PVP without Consent has always been a rule.
2. Invis/Fly was removed as there were cases people abused it, stole items from players when dropping for the /repair all.
 

Snow

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But hear me out on the server related things.

These are things that have been verified from Staff old and new and ex-staff as well.

The thing with Minecraft and all its forms/variations is that there will be an end-game/goal. These goals or objectives depend on the player and what they want to do. When a player decides that they have achieved everything they want to - be it Max CE/AE armor and gear, Jobs Levels, In-game balance, ranks, donor ranks, friends, etc. then that's their goal and they've done it.

Classic
As a Classic player, I already know how frustrating a lot of things are.

The change from Custom Enchants (CE) to Advanced Enchantments (AE) was a necessity.
1. AE is more stable and constantly updates/ gives patches and fixes.
2. CE was a major contributor to lag/TPS (looking at you Blast III)
3. CE had limits that AE doesn't.
4. AE gives more variety for editing and making better - nerfs and buffs and giving more options for gameplay improvement that the mods and plugins the server utilizes has.

The removal of Auction House
I've witnessed these firsthand, a lot of players abused the Auction House.

1. People used the Auction House to scam players. (Who would ever lie on the internet, right?)
2. The Auction House contributes to lag and unnecessary overload in the backend.
3. The /warp SD and people buying from each other allows players to engage more with each other.

The switch from Vote Party to a Llama Party

1. There were a lot of key farming alt accounts. I can say this, with confidence and stride - its a rare occurrence to key farm now.
2. This also adds to the community engagement factor as this is the rare time majority of players actually do choose to be in the same place. (by force and their own volition, hit the llama for they key, kids!)
3. Most people can't AFK now overnight for a key. Yes, there were people that AFK'd majority of the day just for the vote party and didn't even vote. What a waste, really.
I have no complaints about /ah being removed, and the switch from vp to pp (still nice name btw) is honestly to make things more balanced.
The only thing I'm looking forward to is the AE nerfs and buffs. Fat and Ward are just broken fr.

Classic is fine the way it is now, can't wait for the future updates and hopefully some past features that have been removed will be re-added in the near future.

As for bedwars and practice ehhh. best not to have high hopes
 

Snow

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1. PVP without Consent has always been a rule.
2. Invis/Fly was removed as there were cases people abused it, stole items from players when dropping for the /repair all.
Legit people could've used /trade but sure, dropping them in front of people seems like a better way. They totally wont steal it for sure

oh wait, they did. Who saw that coming

PVP related game modes are always a headache.
Wise words from a very pro soup pvper
 

d1v1necomedy

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I have no complaints about /ah being removed, and the switch from vp to pp (still nice name btw) is honestly to make things more balanced.
The only thing I'm looking forward to is the AE nerfs and buffs. Fat and Ward are just broken fr.

Staff took note and will apply nerfs soon. Even I am shookt at how OP it is.

Guess, the idea of adding more AE slots is a NO for now haha
 

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i smell mute incoming!
 

drjoy

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i think removal of /ah , ce and crates are because some hacker duped some of stuff so they punished all of em because of it by just removing it.
 

oTAPI

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These are all valid opinions and points you make on your perspective as a player.

I joined and became active around August 2020 on Classic. You have to understand Blockstackers is my first ever Minecraft server and will always be. I had no clue about anything and just ran around aimlessly to breathe out the COVID anxiety.


In general the playerbase of Blockstackers declined for numerous reasons but its mainly attributed to the following:
1. Majority were students who also had lockdown and online classes to which they have returned/ given more focus to.
2.Loss of interest in Minecraft/Giving other games more focus. You can't help it really, people grow out of certain things.
3.They're working now or giving more focus to bigger in real life actions/concerns.

And in all honesty, you can't do anything about it.

Post 1
I agree when you said that minecraft lost its popularity because of covid going away, its ture but you see most of the OG's who quit because of reasons mentioned above. Yes some quit because of school and stuff but I dont think that they will ever comeback to blockstackers if they ever get any chance. but im happy to see staffs seeing this and nerfing CE's.
 

d1v1necomedy

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I agree when you said that minecraft lost its popularity because of covid going away, its ture but you see most of the OG's who quit because of reasons mentioned above. Yes some quit because of school and stuff but I dont think that they will ever comeback to blockstackers if they ever get any chance. but im happy to see staffs seeing this and nerfing CE's.
I understand the sentiment, but we can never force people to play if they don't want to. One my friends last logged in 624 days ago :)
 

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i smell mute incoming!
no mute

I understand the sentiment, but we can never force people to play if they don't want to. One my friends last logged in 624 days ago :)
there are still servers who had same amount of players during covid lockdowns and now, most of the quits were removal of bedwars, nerfing of ae’s people spent millions on, removal of ce system, where many people were unable to migrate there ce’s too.

i see no problem with removal of /ah i find sd more creative and fun, although the /ad system was rlly annoying before, people were muted cuz they forgot they can’t advertise without /ad in chat.